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But it does for the people who have that kind of hardware waiting to be pushed to its maximum potential. #MIDDLE EARTH SHADOW OF MORDOR GOTY DIFFERENCES PC#The 3D and 2D skybox too are the same across the three platforms.Considering the gargantuan requirement of 6GB of GDDR RAM on the PC to run it with ultra textures. While some may find this a cheer worthy fact, high-end PC owners are a bit disappointed with only a marginal difference over the consoles’ outputs." "Monolith Production have tried to give a similar experience to all platform owners by shearing off the differences in the graphical aspect of the game. The PC version of the game handles draw distances fairly well as all the elements seem pre-rendered while the console version may have you be putting up with a slight texture pop-in. Where the PC version does take the lead is when it comes to draw distances. Crepuscular rays play their part nicely too, adding to the appeal of the game in sunlit areas as it flits through holes in buildings and outside through the canopy. The lighting system is consistently similar across all three platforms with some nice ambient occlusion and almost identical anisotropic filtering making the further off ground seem beautiful. The texture and shadow mapping on high settings is the same as that on the consoles, although the Xbox One seems to have shadows of a minutely inferior quality, possibly because of shadows being rendered at a lower resolution than other elements. All in all, the PC version appears a little more – bushy.Īll in all, the PC version appears a little more – bushy. This is most noticeable with certain environmental elements and especially the trees and bushes about you. The PC version of the game benefits a little more when it comes to number of polygons in an area, which is almost always higher than the console version, if the PC version is set to high settings. " The texture and shadow mapping on high settings is the same as that on the consoles, although the Xbox One seems to have shadows of a minutely inferior quality, possibly because of shadows being rendered at a lower resolution than other elements." Surprisingly, the PC version seems to have a downgraded version of the AA techniques used although that problem is solved at high resolution, albeit at computational cost. The anti-aliasing technique in place seems to be that of post-processing the AA technique could be that of SMAA since object edges don’t seem very blurred, which is, usually, the case with the FXAA technique. #MIDDLE EARTH SHADOW OF MORDOR GOTY DIFFERENCES PS4#The Xbox One version of the game runs at 900p at 30fps while the PS4 version of the game runs at 1080p, but even with that much of a resolution difference, here again it takes a keen eye to cipher out the differences between the two versions of the game. With Middle-Earth: Shadow of Mordor, the differences in console graphics are again reduced to almost negligible. nevertheless, they have come very close to making games look equal on both, the Xbox ONe and The PS4. But certain hardware limitations do not make that utterly possible. "The Xbox One version of the game runs at 900p at 30fps while the PS4 version of the game runs at 1080p, but even with that much of a resolution difference, here again it takes a keen eye to cipher out the differences between the two versions of the game."ĭevelopers nowadays are trying their level best to achieve console parity these gone days. But does that little extra really count them out as a distinct advantage for the PC users? Now the old generation of consoles may be holding back games like this, but Monolith has done an exceptional job of making the game run and look beautiful on all platforms and give the PC users a little extra. But knowing truly if that were the case, couldn’t have been said until the release, and truly, the game did have its own combat system evolved to suit its needs.Īs good as the gameplay may be, the game was equally looked forward to for its graphical fidelity. #MIDDLE EARTH SHADOW OF MORDOR GOTY DIFFERENCES SERIES#The gameplay well might have received a little flak for being similar to IPs like the Arkham series and the Assassin’s Creed series. You can also read up on all the new game announcements from the awards show here, or check out all of the new trailers, including new footage of the Legend of Zelda on Wii U.Middle-Earth: Shadow of Mordor has been a long-anticipated game that has had us gritting our teeth in desperation. Did voters get it right? Let us know in the comments below! All winners, broken down by category, are listed below. BioWare's Dragon Age: Inquisition won overall Game of the Year, while Shovel Knight took home a trophy for best independent game. ![]()
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